Game Designer & Producer
ALI EREN CELIK

P O R T F O L I O
Mobile MOBA game in which players choose among legendary heroes, team up with their friends or others, and battle on different game modes and maps.
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It is a fun and challenging journey where I improve my skills in game, character, and feature design. I'm taking part in designing game modes, character abilities, and progression systems. I'm working closely with developers, artists, and designers from concept to implementation. Working on a MOBA project allows me to test and analyze MOBA games in a wide spectrum and improve my skills in game and character mechanics and balance.
UNANNOUNCED PROJECT
22 Months
Game Designer & Producer
Unannouced Project
During this two-year journey with amazing people, I had a chance to improve my skills in game design, project planning, and team coordination. I took a part in designing gameplay elements, planning features from concept to implementation and improving development process regarding team workflow and coordination. Moreover, I was responsible for executing company-wide internal tests and reports, and balancing the game.
MOUNT & BLADE II: BANNERLORD
14 Months
QA Tester
Sandbox Strategy Action Role-playing Game
Sandbox strategy action role-playing game where players experience medieval life from different perspectives depending on their many possible decisions.
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During this one-year intense process, I worked directly with designers, programmers, and artists and was responsible for testing and improving singleplayer siege and raid scenes, multiplayer game modes and character classes regarding gameplay and strategy, and testing the game engine and editor. I closely worked with designers to fix bugs and design issues and improve levels, game modes, and character classes.
LOW POLY MINIMALIST LEVEL DESIGN
2 Days
Level Designer
Minimalist Level Design with Unity Free Assets
Little Lamp is a 3D Puzzle Platformer Game where you play as a little lamp and try to save your best friend from Lady Rosie's Island. The game has a very minimalist art style and peaceful ambient. It's just made as a portfolio piece to present my level design and music composing skills. Therefore, there is no actual gameplay.
Music made with Soundtrap Online DAW.
Assets: AxeyWorks, Boxophobic, LowPolyNaturePack
DEATH RUN

Deathrun Trailer - GD47/PG11
Unity 3D, Team of 6​
Level & Feature Designer
4 Months
Death Run is a 3D third-person vehicular combat game where a single player must achieve the highest score possible. Death Run is being developed in Unity for PC. The player must kill as many zombies get more points. Players can also use pickups by driving over them to kill zombies.
Completed Duties:
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Designed the game mechanics and core loop with the team
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Collaborated with the other level designer to create the level
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Collaborated with the artist to create modular pieces of the track
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Collaborated with programmers to create driving physics of the cars
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Created visual effects and particle system; such as exhaust, tire smoke, flames.
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Collaborated with the team to create GDD, MDD and TDD
VILLAINY

Villainy
2 Months
Level & Sound Designer
Unity 2D, Team of 5​
Villainy is a 2D side-view competitive fighting game with shared screen local multiplayer. Players must defeat each other using strategy and skill with a wide array of actions, such as many attack types, blocking and platforming.
Since I was responsible for Level and Sound Design in Villainy, I closely worked with the artists and programmer. In terms of level design, I developed the level with an island theme and implemented art assets. At the sound part, I was in charge of recording, editing and implementing sound assets.
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Considering this, I was in a team which has very talented and experienced developers, I found a chance to experience production progress and improve my soft and technical skills.
Completed Duties:
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Developed the level of the game
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Developed audio of the game
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Created visual effects and particle system, such as rain and splash
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Collaborated with the team to create GDD, MDD and TDD
Best GDD Award
ALIEN ESCAPE
4-Player Co-op Ameritrash Board Game, Team of 2
Game Designer
One Month
Alien Escape is a co-operative Ameritrash board game set in ancient Earth, around 4000 B.C.E. Before the events of the game, Aliens had come to Earth with the intention of sharing their knowledge with humanity in order to help humans develop into a golden age of science, technology, and peace. Unfortunately, humans weren’t interested in peace. The aliens were all captured by the humans and are now hostages. This is where the game begins...
Completed Duties:
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Collaborated with my teammate to created the narrative, game mechanics and core loop of the game
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Created handmade game materials
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Designed the map and the box
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Balanced the game features


